Bolmeteus Steel Dragon

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Category : Card of the Day

Bolmeteus Steel DragonIn Fire Civilization, Creatures having Dragon in their races have the most power. They are the deadliest when come into play. One of such creatures is Bolmeteus Steel Dragon.

Name: Bolmeteus Steel Dragon

Cost: 7

Race: Armored Dragon

Civilization: Fire

Type: Creature

Rules Text:

Double breaker (This creature breaks 2 shields.)

Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

Flavor Text:

Part robot. Part Dragon. All robo-Dragon.

 

Power:7000

Mana Number: 1

Artist: Shishizaru

Rarity: S

Collector Number: S7

Set: Stomp-a-Trons of Invincible Wrath

Review and Ratings:

Bolmeteus needs no introduction. It’s a 7-mana 7000 power, Double Breaker. It belongs to Fire Civilization and has Dragon in its race, so it can be used as a base card for more power evolution creatures such as Überdragon Bajula. His ability is exceptional. Whenever this creature attacks your opponent, it breaks two shields but the fun part is; your opponent puts those shields into his graveyard. That means, he cannot use Shield Trigger ability of his shields, and it has no treat there. Even if your opponent is playing Darkness Cards; spells like Terror Pit in your opponent’s shields wouldn’t break you a sweat.

Bolmeteus Steel Dragon has an okay power; 7000, but this also means it is not immune to spells like Apocalypse Vise, or Creatures such as Gatling Skyterror that can attack it while being untapped. It also means this creature is vulnerable to cards like Deathliger (Darkness), Boltail Dragon (Fire), Crystal Lancer (Water) and Hanusa, Radiance Elemental (Light), which have more power and cost less than or equal to 7 mana. But if you’re able to break shields with this creature for even once, that would be major destruction for your opponent. His two shields would be directly sent to graveyard (skipping the usual method of returning broken shields to the hand, and cast shield triggers), and he won’t be able to cast anything. Its ability makes it an easier choice over other fire creatures having more power, such as Boltail Dragon.

If you’re playing a Dragon Deck, and your style is to not rush your opponent but wait for your trump cards to hit the battle zone first, this creature is a suitable fit. Plus, you can evolve into a more power Dragon, which will create even more destruction. It can eliminate all your opponent’s shields in just 3 attacks. So, it would be a quick Todo Meda!

Constructed Rating: 5/5 – Bolmeteus Steel Dragon can easily counter any shield trigger treat you face during your battles. It sends two shields of your opponent’s to his graveyard each time this creature attacks him. So, it can eliminate all shields with only three attacks. So, this can definitely be the difference between win or lose.

Limited Rating: 4/5 – It can come in handy if you’ve drafted it. It can win you a game on its own. Your opponent will be forced to block its attacks each time it would go for the shields, and only Light Civilization has blockers that can counter this creatures attacks, one of which is Gran Gure, Space Guardian. So, if you’re lucky to have drafted it, keep it in the deck, as your opponent will be terrified when this creature hits the battle zone.

Rarity: 5/5 – It’s a Super Rare Creature, and it deserves every bit of its Rarity. KEEP THIS CARD AT ALL COSTS. Only sell or trade if you feel the need to. However, you’re likely to get one copy of it per 3-4 booster packs of DM-6.

Aqua Sniper

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Category : Card of the Day

Aqua Sniper

Aqua Sniper - Water Civilization

The first review for the Duel Masters Card of the Day is of Aqua Sniper.

Name: Aqua Sniper
Cost: 8
Race: Liquid People
Civilization: Water
Type: Creature

Rules Text:
When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owners’ hands.
Flavor Text:
Water surrounds, enfolds, buoys . . . and attacks.

Power: 5000
Mana Number: 1
Artist: Seki
Rarity: S
Collector Number: S3
Set: Base Set

Review and Ratings:

Looking at Aqua Sniper, I find it very useful when your opponent is playing big monsters. It justifies the 8-mana cost, as it is a Teleportation Spell with a 5000 power creature. The ability of this card (which most duelist don’t realize or misinterpret) is impressive, that is, when this creature is put into the battle zone, you can choose upto 2 creatures in the field and return them to their owners hands. This means three things:

– You can choose 0, 1 or 2 creatures to return to their owner hands.
– You can choose your own creatures, your opponents or a combination of both.
– You can return a creature of your opponent to his hand and take back your Aqua Sniper to your hand (which is a pretty smart trick).

One you have enough mana to summon this creature, you may cause a creature lock at your opponent (using the third tactic above), while attacking with your other creatures to destroy the opponent.

This creature’s effect also come in handy if you opponent has summoned Alcadeias, Lord of Spirits in the battle zone. You may return it to your opponent’s hands, thus enabling you to use spells other than light.

This creature is a must for Light-Water Alcadeias Deck. Water cards can be mixed easily with any civilization though.

Constructed Rating: 4/5 – Aqua Sniper is a great retriever card at the death of the game. It can send back upto two of your opponent’s big monsters back to his hands, removing the immediate threat. The only drawback one would think would be its mana-cost.

Limited Rating: 4/5 – A card like this can be the difference between a win and a loss. It can remove any immediate threat, and also give you a 5000 power creature that could break shields and attack creatures, the power comes in handy to get past cheap blockers.

Rarity: 5/5 (It deserves every bit of its Rarity. KEEP THIS CARD AT ALL COSTS. Only sell or trade if you feel the need to.)